2.2.3 Virtual reality in training activities: the case of the Automotive sector
2. Steps for creating training in virtual reality
2.7. Animation
Animating team consisting of animators and riggers are provided with all 3D wrapped object models for processing. A rigger creates digital skeletons, bones, bone joints and muscles of all 3D object models.
This step denotes the processing of created models by riggers and animators for the chosen activity of assembling a car dashboard. A rigger reads and analyses all training scenarios accomplished in previous steps and identifies all animation necessary parts.When all objects are furnished with rigs, animators start to animate objects through creating visualizations of moving behavior, e.g. rotating gear wheels, rotating sharpener of the angular grinder, rotating drill, etc. All the rotations are reproduced in virtual environment emulating various intensity levels of moving objects.
To demonstrate the processing of this step on selected training activity for assembling car dashboard in automotive industry, all animated and wrapped 3D model objects are inserted into the software for creating virtual reality simulations to create new scenery. All objects are placed to their positions described in the scenarios, technical drawing specification and reference photographs. For the surrounding of the scenery 360° panorama photo is used. After finishing the graphical visualizations, the programming for creating interactive dynamic content starts.
At this step, all components are processed and assigned interaction logic object by object until the whole dashboard is not completed.