Step 4 - Design and execution SBL
In the design phase
1. Different design options will be proposed
In this section, the acquired knowledge and skills will be applied creatively. For this reason, it is essential to create an appropriate work environment to develop creative thinking.
2. A solution will be chosen
Of all the possible solutions, we will choose the one we consider the most appropriate, according to the initial conditions established at the beginning and the needs to be covered.
Digital resources to propose and choose the solution to adopt
Resources for sharing ideasPadlet: online application that allows you to create murals collaboratively, sharing multimedia resources, locations, links, ideas, etc.
Popplet: application in the cloud that allows, graphically, to structure, organize and share ideas. Popplet offers the possibility to create mind maps, concepts, boards, murals, galleries, etc. Individually or collaborating with other people.
Lino: allows you to easily create collaborative murals. You can create private groups, and invite members via email.
Resources for time control
Clock - Alarm
Timer
Resources for the trial process
Mentimeter: to actively participate in classes. One of the possibilities is to brainstorm from mobile devices. The authoring tool is online (you can use open ended and word cloud types) and can be used online and from mobile and Android devices.
3. The adopted solution will be designed
The design process of the adopted solution will be carried out with a sufficient degree of detail so that it can be implemented later. The greater the degree of detail, the simpler it will be to carry out the execution of the design.
Digital Resources to design the chosen option
1. Digital Resources for 3D Design
BlocksCAD: allows you to draw and design 3D shapes, based on programming through blocks. It allows you to acquire skills in programming and 3D design, to work on mathematics, science and solve design and programming challenges. From defined figures, such as a cube, cylinder, sphere, etc., which can be combined to obtain more complex ones. The designs obtained can be used to be printed, with 3D printers.
Tinkercad: application that puts the full power of 3D design at the user's disposal, but with such a simple user interface, that makes it ideal for primary and secondary school students. From defined figures, such as a cube, cylinder, sphere, etc., which can be combined to obtain more complex ones. The designs obtained can be used to be printed, with 3D printers, to be built with bricks or to be part of your minecraft world. The only limit will be your imagination.
SketchUp: powerful 3D design tool used in educational and professional environments, developed by the Google company, which covers the basic design needs of schools and institutes. It has a free desktop version (make) and another online version.
Repository of figures: web space where you can share or download 3D designs made by others, usually freely and for free. You will find the designs classified by theme and a search engine to facilitate
MyMiniFactory
Thingverse
2. Digital resources for Programming
App Inventor: programming environment for Android mobile devices, originally created by Google and later picked up by MIT –Massachusetts Institute of Technology–. It is a block programming environment designed for educational environments, with the goal that in mobile device programming, students can focus on solving a problem.
Scratch: programming environment created at MIT – Massachusetts Institute of Technology – as a result of research carried out in the Lifelong Kindergarten Group. Scratch takes advantage of the technological changes that have occurred since then to substantially improve the environment's interface and make the goal of computer programming one of solving a problem without having to worry about syntax.
Scratch Jr: Computer programming is the new literacy! With ScratchJr, children (ages 5 to 7) can program their stories and interactive games. In the process, they will learn to solve problems, design projects and express themselves creatively with the computer.
Lightbot: educational video game for learning programming concepts, developed by Danny Yaroslavski. The goal of Lightbot is to program a small robot to navigate a maze and turn on the light. Players have symbols on the screen to command the robot to walk, turn, jump, turn on a light, etc. The maze and list of symbols get more complicated as the lessons progress. While using these commands, players learn programming concepts like loops, procedures, and other concepts, without entering code in any programming language.
Open Roberta: open source platform that combines visual programming with robotics, and has the potential to become an entire ecosystem compatible with a wide variety of devices. Allows you to program Lego Mindstorms EV3, WeDO, Edison, micro:Bit robots directly from a browser.
3. Editing resources
LibreOffice: a complete free office suite, where you can find the Writer tool, which allows you to edit documents
Google Documents: editing tool for text documents, which allows collaborative editing.
4. Resources for content dissemination
Google Presentations: You can make presentations collaboratively with this online tool from Google.
Presentations LibreOffice: complete free office suite, where you can find the Impress tool, which allows you to make presentations from slides.
Xtec web: teachers and schools can create all the blogs you need and invite students to participate.
Canva: cross-platform graphic design app that lets you design posters, edit videos, covers, infographics, and more. in a quick and simple way.
Emaze: allows you to create dynamic and attractive presentations, blogs, websites, photo albums, from templates.
Genially: allows you to present, interact, explain and disseminate interactive content.
Google Sites: editor de pàgines web que us permet treballar de manera col·laborativa.
Lucidpress: application that allows you to collaboratively design brochures, flyers, newsletters, cards, posters, magazines and presentations
Scribus: open source application that allows you to design and layout all kinds of documents.
Thinglink: cross-platform application that allows you to create interactive content.
5. Multimedia resources
Kinemaster: video editing mobile app for creating videos without the need for desktop computers.
OpenShot: Mobile video editing app for creating videos without the need for desktop computers.
Audacity: a free and cross-platform program for recording and editing audio
Spreaker Studio: an application that allows you to broadcast audio live or record it locally for later broadcast. It allows creating sound scenarios.
We Video: a very powerful online editor. However, the free version has certain limitations.
Power Director Video: a video editing application/software from different layers (image, video, audio, effects).
6. Technological Resources on Robotics
Bee-Bot: The command buttons are on the robot itself: forward, backward, turn left and turn right. The previous commands must be removed whenever new algorithms are introduced. The use of "carpets" or "doormats" is recommended to mark the route in a simple way (the robot takes steps of the same size: 15 cm.). These carpets can be created by the schools, depending on what they want to work on.
Primary BQ Robotics Kit - Zowi: The zowi robot offers you a wide range of possibilities, both from Android tablets and by programming it from other devices.
Arduino Starter Kit: allow to introduce the world of Robotics and programming. There is a lot of documentation available on the Internet, but we have compiled a collection of training materials that may help you.
BQ Juice Box: Arduino and BQ Zum/Zum Core 2.0 boards have very similar features. In fact the BQ Zum is based on Arduino. Therefore, most of the training materials we make available to you can be used interchangeably with both boards.
Their educational applications are countless, both as process controllers or connected to other devices, such as computers or mobile devices, which allow them to interact with the real world, providing them with data from different sensors or controlling different actuators.
Lego WeDo 2.0: robotics material from the educational section of Lego (Lego Education). This material is designed to get started in the world of robotics and is aimed at students between 7 and 10 years old.
Lego Mindstorms Education EV3: resource that allows you to start working very quickly with STEAM content in the classroom. This resource offers resources to design, build and program own or third-party creations. It is intended to be used after having worked with LEGO® Education WeDo 2.0 and is aimed at ages between 10 and 16 although it can be introduced before this age as well as its use can be extended to high school or even college levels.
In the execution phase
1. A work plan will be made
The execution of the design will be carried out based on a work plan, where the execution process must be planned in simple and orderly operations, distributed among the different group members, according to the previously established roles.
Digital resources to create a work plan
a. Resources for task managementMeisterTask: allows you to create and manage tasks from multiple devices, in a very simple way. Can be used in conjunction with Mindmeister.
Remember the milk: allows you to create and manage tasks from multiple devices, in a very simple way.
2. Planned tasks will be executed
During the execution process it is possible to detect design errors, therefore, the design and execution processes will be repeated until the process is completed correctly.
Digital Resources for 3D Design
BlocksCAD: allows you to draw and design 3D shapes, based on programming through blocks. It allows you to acquire skills in programming and 3D design, to work on mathematics, science and solve design and programming challenges. From defined figures, such as a cube, cylinder, sphere, etc., which can be combined to obtain more complex ones. The designs obtained can be used to be printed, with 3D printers.
Tinkercad: application that puts the full power of 3D design at the user's disposal, but with such a simple user interface, that makes it ideal for primary and secondary school students. From defined figures, such as a cube, cylinder, sphere, etc., which can be combined to obtain more complex ones. The designs obtained can be used to be printed, with 3D printers, to be built with bricks or to be part of your minecraft world. The only limit will be your imagination.
SketchUp: powerful 3D design tool used in educational and professional environments, developed by the Google company, which covers the basic design needs of schools and institutes. It has a free desktop version (make) and another online version.
- Repository of figures: web space where you can share or download 3D designs made by others, usually freely and for free. You will find the designs classified by theme and a search engine to facilitate
MyMiniFactory
Thingverse
Digital resources for Programming
App Inventor: programming environment for Android mobile devices, originally created by Google and later picked up by MIT –Massachusetts Institute of Technology–. It is a block programming environment designed for educational environments, with the goal that in mobile device programming, students can focus on solving a problem.
Scratch: programming environment created at MIT – Massachusetts Institute of Technology – as a result of research carried out in the Lifelong Kindergarten Group. Scratch takes advantage of the technological changes that have occurred since then to substantially improve the environment's interface and make the goal of computer programming one of solving a problem without having to worry about syntax.
Scratch Jr: Computer programming is the new literacy! With ScratchJr, children (ages 5 to 7) can program their stories and interactive games. In the process, they will learn to solve problems, design projects and express themselves creatively with the computer.
Lightbot: educational video game for learning programming concepts, developed by Danny Yaroslavski. The goal of Lightbot is to program a small robot to navigate a maze and turn on the light. Players have symbols on the screen to command the robot to walk, turn, jump, turn on a light, etc. The maze and list of symbols get more complicated as the lessons progress. While using these commands, players learn programming concepts like loops, procedures, and other concepts, without entering code in any programming language.
Open Roberta: open source platform that combines visual programming with robotics, and has the potential to become an entire ecosystem compatible with a wide variety of devices. Allows you to program Lego Mindstorms EV3, WeDO, Edison, micro:Bit robots directly from a browser.
Editing resources
LibreOffice: a complete free office suite, where you can find the Writer tool, which allows you to edit documents
Google Documents: editing tool for text documents, which allows collaborative editing.
Resources for content dissemination
- Google Presentations: You can make presentations collaboratively with this online tool from Google.
- Presentations LibreOffice: complete free office suite, where you can find the Impress tool, which allows you to make presentations from slides.
- Xtec web: teachers and schools can create all the blogs you need and invite students to participate.
- Canva: cross-platform graphic design app that lets you design posters, edit videos, covers, infographics, and more. in a quick and simple way.
- Emaze: allows you to create dynamic and attractive presentations, blogs, websites, photo albums, from templates.
- Genially: allows you to present, interact, explain and disseminate interactive content.
- Google Sites: editor de pàgines web que us permet treballar de manera col·laborativa.
- Lucidpress: application that allows you to collaboratively design brochures, flyers, newsletters, cards, posters, magazines and presentations
- Scribus: open source application that allows you to design and layout all kinds of documents.
- Thinglink: cross-platform application that allows you to create interactive content.
Multimedia resources
- Kinemaster: video editing mobile app for creating videos without the need for desktop computers.
- OpenShot: Mobile video editing app for creating videos without the need for desktop computers.
- Audacity: a free and cross-platform program for recording and editing audio
- Spreaker Studio: an application that allows you to broadcast audio live or record it locally for later broadcast. It allows creating sound scenarios.
- We Video: a very powerful online editor. However, the free version has certain limitations.
- Power Director Video: a video editing application/software from different layers (image, video, audio, effects).
- Kinemaster: video editing mobile app for creating videos without the need for desktop computers.
Technological Resources on Robotics
- Bee-Bot: The command buttons are on the robot itself: forward, backward, turn left and turn right. The previous commands must be removed whenever new algorithms are introduced. The use of "carpets" or "doormats" is recommended to mark the route in a simple way (the robot takes steps of the same size: 15 cm.). These carpets can be created by the schools, depending on what they want to work on.
- Primary BQ Robotics Kit - Zowi: The zowi robot offers you a wide range of possibilities, both from Android tablets and by programming it from other devices.
- Arduino Starter Kit: allow to introduce the world of Robotics and programming. There is a lot of documentation available on the Internet, but we have compiled a collection of training materials that may help you.
- BQ Juice Box: Arduino and BQ Zum/Zum Core 2.0 boards have very similar features. In fact the BQ Zum is based on Arduino. Therefore, most of the training materials we make available to you can be used interchangeably with both boards.
- Arduino and BQ boards allow you to enter the world of Robotics and programming. There is a lot of documentation available on the Internet, but we have compiled a collection of training materials that may help you. Their educational applications are countless, both as process controllers or connected to other devices, such as computers or mobile devices, which allow them to interact with the real world, providing them with data from different sensors or controlling different actuators.
- Lego WeDo 2.0: robotics material from the educational section of Lego (Lego Education). This material is designed to get started in the world of robotics and is aimed at students between 7 and 10 years old.
- Lego Mindstorms Education EV3: resource that allows you to start working very quickly with STEAM content in the classroom. This resource offers resources to design, build and program own or third-party creations.
- It is intended to be used after having worked with LEGO® Education WeDo 2.0 and is aimed at ages between 10 and 16 although it can be introduced before this age as well as its use can be extended to high school or even college levels.