2.2.3 Virtual reality in training activities: the case of the Automotive sector
Virtual reality in training activities: the case of the Automotive sector
2. Steps for creating training in virtual reality
This section describes a possible process of creating virtual reality training for employee education in automotive industry that can be re-proposed by a VET trainers. The a description deals with one selected assembling activity that the worker has to learn during this training and that he will execute in his job later on. The chosen task represents only one example of possible applications of virtual reality in employee training in production sector. The process of creating training content in the environment of virtual reality consists of several steps. The whole educational path will be applied on a specific situation: the example is the dashboard installation in personal car.
The process consists of the following steps:
1. Selection of an object which shall be virtualized, supplying documents and scenarios by customer.
2. Photo shooting of objects not included in documents provided by the customer, creating Detailed Functional Technical Specification (DFTS)
3. Editing and processing of photos for textures, materials and panorama photos.
4. Modeling of objects.
5. Creating textures and materials.
6. Control and summary of objects.
7. Animation
8. Creating virtual scenery and programming of logic.
9. Testing of simulation.
10. Customer delivery