2.2.3 Virtual reality in training activities: the case of the Automotive sector
Virtual reality in training activities: the case of the Automotive sector
2. Steps for creating training in virtual reality
2.8. Programming business logic
At this eight step, the prepared modeled and
animated objects are inserted into the software for creating simulations and
trainings in virtual reality. Finishing the input of all objects into the environment,
the scenery of the working place is created based on underlying scenarios.
Objects are placed to their positions according to the description of workplace
in given scenario. The created workplace with all its components compounds the
base for programming of business logic of given training scenario. In other
words, all buttons and other interactive fields are assigned programmed events
how to react.
To demonstrate the processing of this step on selected training activity for assembling car dashboard in automotive industry, all animated and wrapped 3D model objects are inserted into the software for creating virtual reality simulations to create new scenery. All objects are placed to their positions described in the scenarios, technical drawing specification and reference photographs. For the surrounding of the scenery 360° panorama photo is used. At this step, all components are processed and assigned interaction logic object by object until the whole dashboard is not completed.